ten_fwd app!
Apr. 8th, 2015 05:30 amYour name or online alias: Missy
Your email: thats.just.a.lollipop.tree@gmail.com
Another preferred means of contact: plurk: mintgiver; OOC Contact Post IC Contact Post Plotting Post
Character's Full Name: Detective Amy Santiago
Character's Canon: Brooklyn Nine-Nine
Character's Canon Point: After winning her first Jimmy Jab games in the third episode of season 2.
Character's Journal Name:
makesbettermouth
What would you like your character's tag to be?: Amy Santiago
Answer the following questions in no less than 300 words but no greater than 1000 words put together...
Character's background (their past and present): Born into a family of seven brothers - all of whom grew up to be police officers - Amy is the only girl in her family and the first female Santiago to put on a uniform. A detective now, her deepest desire is to make captain and she's attempting to do it through a combination of straight-arrow apple polishing, well-studied police work, and almost girl scoutish determination. Though everyone else on the squad treats her as an overgrown kid sister, Amy is determined to be seen as an equal and by the end of the first season is shown to have a number of close relationships; she’s very friendly with Rosa, has a friendship-perpetually-on-the-cusp-of-more with Jake, worships Holt, and in season 2 becomes friends with Gina. Her sunny personality tends to put her at odds with the more dour Rosa and her practicality often puts her at odds with Jake, who flies by the seat of his pants. Romantically, Amy just broke up with Teddy, her boyfriend of roughly six months, so she’s single and ready to mingle.
Character's personality: If Amy were still back in high school, she'd be called a teacher's pet. Jake, less charitable than that, calls her a suck-up. While one could mistake her eagerness to please for brown-nosing, Amy just wants to be liked. She NEEDS to be liked - by everyone but her perps. She's very well-organized (she's memorized the case number and file for every perp she's ever brought in, for instance), and has many hobbies - some that might even be called nerdy by the uncharitable. But that doesn't mean she's not competitive - she's simply a combination of the two. Yet on the other hand she’s an surprisingly pervy, emotive drunk.
Character's skills/abilities/powers: Amy is a straight-shooter, a really good cop, but otherwise possesses the strength of your average woman.
Any special equipment your character is bringing along? This includes weaponry, magic items, etc.: Just her service revolver.
Are you bringing your character to
ten_fwd from another game? If you are, which game?: Nope
If you answered yes above, briefly summarize how they were changed by and what challenges they faced in the climate of their previous game(s): n/a.
Why do you want to play this character in Ten Forward, and what do you plan to do with them? Amy's gonna try to get involved in some kind of law enforcement on the ship - she'll try to put herself through Starfleet Academy and become the most ambitious person ever while also being nerdy and doing hopelessly goofy things.
Writing Sample #1: Can provide second thread if count is too short.
Writing Sample #2 (optional): Amy promised herself she wouldn't be afraid of whatever lay ahead in the star-strewn blackness before her. She’d always wanted to do great things – she just hadn’t expected those things to be so huge in scope, so far away from the safety of Brooklyn and the backup of her team.
She also didn’t expect to become a background character on one of the Saturday afternoon shows she’d always watched with her abuela. Though, she knew, being on the Enterprise was a lot different than slapping a guy across the face in the other thing she’d watched with her grandmother – telenovelas.
Amy watched the stars swirl outside the observation window and wondered what they were up to out there, who they were seeing and what they were doing. Now that she had a life so far from theirs she wondered how she’d ever fit in back home. She’d met Captain Picard! She’d talked to Data and Worf and Doctor Crusher. She’d seen faraway planets and tried to contribute to the general peace of the situation. How could she get used to walking the beat again, smelling Hitchcock’s coffee and listening to Gina complain about her boyfriends?
Maybe she’d never need to. Maybe she would. She did, after all, miss some things that life on the Enterprise couldn’t possibly provide her. The sound of Jake’s voice, girl talk with Rosa, Captain Holt’s approval.
But until then, she decided, playing with her communicator, she’d have to get along without them. And if that meant trying to figure out a way onto Starfleet, well – she’d try to get there, to stand up straight and walk the right walk.
And not get shot.
So did Amy’s goal sprout to life, and she vowed to become a redshirt. The longest-lived Redshirt in all of Starfleet history.
Your email: thats.just.a.lollipop.tree@gmail.com
Another preferred means of contact: plurk: mintgiver; OOC Contact Post IC Contact Post Plotting Post
Character's Full Name: Detective Amy Santiago
Character's Canon: Brooklyn Nine-Nine
Character's Canon Point: After winning her first Jimmy Jab games in the third episode of season 2.
Character's Journal Name:
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
What would you like your character's tag to be?: Amy Santiago
Answer the following questions in no less than 300 words but no greater than 1000 words put together...
Character's background (their past and present): Born into a family of seven brothers - all of whom grew up to be police officers - Amy is the only girl in her family and the first female Santiago to put on a uniform. A detective now, her deepest desire is to make captain and she's attempting to do it through a combination of straight-arrow apple polishing, well-studied police work, and almost girl scoutish determination. Though everyone else on the squad treats her as an overgrown kid sister, Amy is determined to be seen as an equal and by the end of the first season is shown to have a number of close relationships; she’s very friendly with Rosa, has a friendship-perpetually-on-the-cusp-of-more with Jake, worships Holt, and in season 2 becomes friends with Gina. Her sunny personality tends to put her at odds with the more dour Rosa and her practicality often puts her at odds with Jake, who flies by the seat of his pants. Romantically, Amy just broke up with Teddy, her boyfriend of roughly six months, so she’s single and ready to mingle.
Character's personality: If Amy were still back in high school, she'd be called a teacher's pet. Jake, less charitable than that, calls her a suck-up. While one could mistake her eagerness to please for brown-nosing, Amy just wants to be liked. She NEEDS to be liked - by everyone but her perps. She's very well-organized (she's memorized the case number and file for every perp she's ever brought in, for instance), and has many hobbies - some that might even be called nerdy by the uncharitable. But that doesn't mean she's not competitive - she's simply a combination of the two. Yet on the other hand she’s an surprisingly pervy, emotive drunk.
Character's skills/abilities/powers: Amy is a straight-shooter, a really good cop, but otherwise possesses the strength of your average woman.
Any special equipment your character is bringing along? This includes weaponry, magic items, etc.: Just her service revolver.
Are you bringing your character to
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
If you answered yes above, briefly summarize how they were changed by and what challenges they faced in the climate of their previous game(s): n/a.
Why do you want to play this character in Ten Forward, and what do you plan to do with them? Amy's gonna try to get involved in some kind of law enforcement on the ship - she'll try to put herself through Starfleet Academy and become the most ambitious person ever while also being nerdy and doing hopelessly goofy things.
Writing Sample #1: Can provide second thread if count is too short.
Writing Sample #2 (optional): Amy promised herself she wouldn't be afraid of whatever lay ahead in the star-strewn blackness before her. She’d always wanted to do great things – she just hadn’t expected those things to be so huge in scope, so far away from the safety of Brooklyn and the backup of her team.
She also didn’t expect to become a background character on one of the Saturday afternoon shows she’d always watched with her abuela. Though, she knew, being on the Enterprise was a lot different than slapping a guy across the face in the other thing she’d watched with her grandmother – telenovelas.
Amy watched the stars swirl outside the observation window and wondered what they were up to out there, who they were seeing and what they were doing. Now that she had a life so far from theirs she wondered how she’d ever fit in back home. She’d met Captain Picard! She’d talked to Data and Worf and Doctor Crusher. She’d seen faraway planets and tried to contribute to the general peace of the situation. How could she get used to walking the beat again, smelling Hitchcock’s coffee and listening to Gina complain about her boyfriends?
Maybe she’d never need to. Maybe she would. She did, after all, miss some things that life on the Enterprise couldn’t possibly provide her. The sound of Jake’s voice, girl talk with Rosa, Captain Holt’s approval.
But until then, she decided, playing with her communicator, she’d have to get along without them. And if that meant trying to figure out a way onto Starfleet, well – she’d try to get there, to stand up straight and walk the right walk.
And not get shot.
So did Amy’s goal sprout to life, and she vowed to become a redshirt. The longest-lived Redshirt in all of Starfleet history.